Monster Hunter: World is hitting consoles later this month, but for PC owners, the upcoming creature catchathon won’t be arriving until much later in the year. Capcom knows gamers are pretty miffed about this, and as such has now explained its reasoning for the disparity.
During a chinwag with Gamesradar (via PCGamer), the game’s producer, Ryozo Tsujimoto, revealed that as Monster Hunter: World is the team’s first PC outing, they want to make sure it’s done right. As such, the title isn’t going to drop until around autumn 2018.
‘For the main Monster Hunter game,’ said Tsujimoto-san, ‘this is our first PC title and it’s something we want to make sure we get right. So rather than have it taking up resources during the console development and not it not being able to have our full attention on it. We want to get console out the door and then we’re going to take some extra time and try and get the PC version as good as possible.’
‘There’s extra work you need for PC as well. On console you use first party matchmaking, you just kind of plug into it, whether it’s PSN or Xbox Live, but on PC we’re going to have to work more to get our own matchmaking working. So, hopefully, PC users won’t mind waiting a little bit longer for us to bring you a really great optimised PC experience.’
Monster Hunter: World will be unleashed for PS4 and Xbox One on January 26, and will be preceded by a third and final beta for Sony’s console on January 18. In addition, Capcom will support the game with a slew of free DLC later in the year.
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